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Recre Cult Mech Medi Metal Soft War |
Page 69 of 194
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Chapter Introduction -
Software |
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As a programmer, I find this sport interesting, because it is about programming and finetuning something - the body. The body develops algorithms for high speed and high precision movements, and that is amazing to feel.
Here some of the questions, one may muse about when throwing.
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Device parameters
How are the flight properties of the object translated into parameters? |
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Types of calculation
Which calculations run in the brain? |
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Computing power
What computing power is necessary? |
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Distributed ressources
Where exactly happen the calculations? Perhaps not only in the brain, but as well directly around the 'far sensors' in the hand? |
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Feedback loops
How fast is the sensumotoric feedback loop? How far goes the breakpoint reduction? |
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3D information
From which sources comes the 3D information for distance calculation? |
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Calibrating
How can I calibrate a new gear, first time in hand, before the first throw? |
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Trajectory
How is the exact pathway of the object? |
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Impulse
How must the impuls be exactly, to introduce the object into that pathway? |
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Learning
How develop the muscles the required precision? |
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Analogous calculating
Which roll play analogous methods in the calculations? |
And more.
After you studied the above chapter, you have the requirements to think about a knife throwing simulation program. A bone-muscle-nerve-system to calculate throws.
For such kind of program, the interface is not easy. For real time not possible. But it could be an editor, to edit the flow chart of the throw without hurry.
This editor is to use similar like a multi track music recorder, only more liders. There is a little display for each sensor, and a slider for each muscle. ...